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There is low ground and high ground and the Map is designed in such a way that commanders can take advantage of the high ground, primarily to secure, then advance. This is also a large Map (250 x 250) and the lay-out of the Map is very maize like. I actually abandoned base 0 and moved south as I was almost over run early in the game and this led me to discover a far more superior supply of oil. Anyway, an interesting way to begin … Oil is modest at base 0 and one has to search for additional oil derricks. I can also only assume that Map creator’s / developer’s also bear this in mind and create Map’s accordingly. This Map is unique & interesting in as much as one starts at a point but has to navigate a major distance to arrive at the designated base (position 0) Incidentally, as I always do (and can only assume most other WZ commanders do) I always play at position 0. ' *Faithcat’s review of Lav_Coyote’s 8c-endgame xtreme Map' A very interesting tile set used (green, almost mossy effect) Great Map. I have always really enjoyed your ‘Memonia’ Maps (I once commented on your 4c-memonia1ntmp Map that I really enjoyed the tile set (texture used) and found your 8c-memoniafosae1 Map really challenging and although familiar, much improved,There were additional pathways in the base (position 0) as well as all around the Map.Loved your 8c-tharsis_x Map,Plenty oil and base 0 was once again easily defendable.Faithcat (Original Message) Sent: 2:07 PM.I would rate this Map a **** out of faithcats ***** star system. Gateways or path finding, no problems experienced, no anomalies or strange occurrences, just a well designed, smooth playing, aesthetically designed Map with really fancy tile set / s. The overall look & feel of this Map is excellent & I would venture to say that this is a Map I would play over & over again. Oil is power & power is everything in WZ. The surplus oil near to the base gave me the feeling that I was conquering for oil and so I fortified and advanced throughout the game. Plenty of oil available a short distance away from the base, which makes strategising & forward planning a lot more interesting. Even the Vtol landing / re-arming pads look really classy J I especially like to oil derrick gold effect and the way the rock faces glimmer & shine (looks just like gold deposits) Aesthetically appealing as well commander. A very nice tile set creating a beach like quot feel. Played Map with Dmmod / GK Ai / position 0Ī very different look and feel to the previous abeachhead variations. I will definitely play this Map again and would not hesitate to recommend it to other WZ Commanders.įaithcat's review of Lav_coyote's 8c-abeacheadnew5 Map I did not experience any problems (sticky points, anomalies or gateway problems) A very playable & enjoyable Map which I personally give a **** rating. Boy, can those enemy Ai hide & I spent a lot of time hunting down a couple of remnants (left overs) The Map is a semi maze & has a circular, cylindrical form & feel to it. The other interesting feature I experienced, playing this Map is the fact that ⬓not all path's lead where you think you are going. I was expecting a total onslaught as GK Customisable Ai apparently get quote a 5 ***** evil rating. I think I enjoyed the Map so much that I forgot to attack & spend a while setting up defensive structures. Took me a while to orientate myself (at base 0) and ascertain where the enemy Ai would possibly attack from but from there onwards, it was relatively easy to construct base defences.
HOW TO INSTALL WARZONE 2100 MODS MOD
Oil is sufficient & I played position 0 with GK Customisable for enemy Ai (position 1,2 & 3) Sadly, enemy Black (position 3) never really got going (screen shot tells all) I also appreciated the fact that there was a truck and no cyborg engineers as this also makes ceraniusdemo3 Map, MOD friendly. This is a really well thought out & cleverly designed MARS Map. If you have any ?'s you can leave a message by pressing my hot-linked nick: Rman Jacksonian Jack 12:31, (PST)įaithcat's review of Lav_coyote's ceraniusdemo3 Map.You can learn quickly by looking at Source of my entries. Be aware that certain symbols are used in Wiki Syntax for formating - I adjusted.If you use the Recent Changes function you will see Hotlinks to the Spaces I copied your review to, mentioned above.No offense or disrespect is intended or implied by this maintenance. I'm doing this under the assumption that, like for most new to this type of collaboration space, it is mostly alien & "How Best" to do stuff has yet to be learned.I have duped this Review (very helpful, btw) from your Personal "User:Talk Page" Space & put it in Mars Map Space & General New Maps Space.1.2 Faithcat's review of Lav_coyote's 8c-abeacheadnew5 Map.1.1 Faithcat's review of Lav_coyote's ceraniusdemo3 Map.